Your search for any requirement for rounding function is over. You need to round amount to quarter? dime? nickel? penny? a dollar? 10 dollar? Below function of single linen can provide you more than what you are looking for. for sure!
decimal NearestOfPenny(decimal amountToRound)
{
return UltimateRoundingFunction(amountToRound, 0.01m, 0.5m);
}
decimal NearestOfNickel(decimal amountToRound)
{
return UltimateRoundingFunction(amountToRound, 0.05m, 0.5m);
}
decimal NearestOfDime(decimal amountToRound)
{
return UltimateRoundingFunction(amountToRound, 0.10m, 0.5m);
}
decimal NearestOfQuarter(decimal amountToRound)
{
return UltimateRoundingFunction(amountToRound, 0.25m, 0.5m);
}
decimal NearestOfDollar(decimal amountToRound)
{
return UltimateRoundingFunction(amountToRound, 1m, 0.5m);
}
decimal UpwardDollarOnlyIfReminderIsMoreThan70Cents(decimal amountToRound)
{
return UltimateRoundingFunction(amountToRound, 1m, 0.3m);
//i.e. 0.70 will round up. but 0.69 will be rounded to 0.. this magic is from value of 'fairness'.
}
//amountToRound => input amount
//nearestOf => .25 if round to quater, 0.01 for rounding to 1 cent, 1 for rounding to $1
//fairness => btween 0 to 0.9999999___.
// 0 means floor and 0.99999... means ceiling. But for ceiling, I would recommend, Math.Ceiling
// 0.5 = Standard Rounding function. It will round up the border case. i.e. 1.5 to 2 and not 1.
// 0.4999999... Non-standard rounding function. Where border case is rounded down. i.e. 1.5 to 1 and not 2.
// 0.75 means first 75% values will be rounded down, rest 25% value will be rounded up.
decimal UltimateRoundingFunction(decimal amountToRound, decimal nearstOf, decimal fairness)
{
return Math.Floor(amountToRound / nearstOf + fairness) * nearstOf;
}