Thursday, April 04, 2013

Firefox 20 Feature - Click To Play

If you, my friend, are annoyed by zillions of flash advertisements running on your browser for which you haven't subscribed, have a look at the latest version of Firefox 20. It has a hidden lovable feature called "Click To Play". If enabled, it will deactivate all Flash (and Java) plugins except the one which you select to activate in a page. I've a netbook ('cheap laptop') which cannot handle the army of flash advertisements so I chose to activate this hidden Click_To_Play feature on my recently updated Firefox.

How to Enable Click_To_Play:

  1. Open a new firefox tab and type "about:config" in address bar.
  2. Click on button which says "I will be careful" etc..
  3. Now search for Click_To_Play in "Search" box.
  4. Double click preference named "plugins.click_to_play". It will change value of the preference to 'true'.
  5. You are done. Go to any web site and click only the plugin which you know you want to activate.  
Happy Browsing and don't let the Flash ads bite!

Friday, February 15, 2013

Auto Mouse Click and Drag Generator

If you are looking for a simple but powerful fast mouse clicker application, you are not alone. I am growing old and the software written by kids are too difficult for me to use, so I wrote a simple one called Auto Mouse Click and Drag Generator by myself which suite my work style - use keyboard when you automate mouse.

Here is from where you can try yourself: https://sourceforge.net/projects/superclick/files/latest/download?source=directory

Source Code can be found at project home: https://sourceforge.net/projects/superclick/?source=directory

Dedicated blog location is: http://automouseclicker.blogspot.in/
Below are the screens of the software as of today. Latest version may have more features and better UI. I don't intend to post update on this blog as the software has it's own dedicated blog.

Happy clicking and crashing others' software!



Unity3D and Vector Graphics

SVG is a popular vector graphics format. It has same limitation and advantages like any other vector graphics formats but SVG is very popular (and it's open format). Actually most modern browsers (and mobile devices) support it. Also, a graphics developer can create complex vector graphics using various tools available and need not to be programmed. They are not there to replace all raster format but in some specific cases, it may be more advantageous to use vector graphics. One of the major advantage of the vector graphics in general is that it looks crisp regardless of resolution, and they are less in size (well, not all the times). They may take same amount of memory and little more processing power but sometime they are worth it.

After thinking about all these advantages, I went look for unity plugin that can support direct rendering of SVG file or converts it to texture in runtime and show it and I found this:

http://wiki.unity3d.com/index.php?title=SVG

This one is still in its basic form and not yet practical to use. I hope something along the way come to make Unity use 2D vector rendering easier.

The other one that I stuck during my search was:
http://virtualplayground.d2.pl/?p=241
This one works with basic shapes and creates triangles out of vector forms which is more Unity friendly. It's nice thing but the implementation as of now has very limited features and most probably will not satisfy your needs.

Btw, as you may know, Flash already supports vector rendering (proprietary format) and this is the main reason why Flash games are very light in size and still looks crisp.